The cat’s still in the box.
A mate of Einstein’s had a thing for cats. He once proposed that under specific conditions, a cat locked up in a box could be considered as being both alive and dead at the same time. Nuclear Dawn 2 is a little bit like that. In a recent Reddit AMA, we stated that we’re considering [...]
The running never ends
We love Nuclear Dawn. It’s hard not to develop a complex relationship with a product that’s occupied just about every waking hour of your life for the past three years, and it’s quite impossible to “set aside” something so personal, and so awesome. That said, there is always room for a little bit more awesome [...]
Is that an elephant in your pocket?
It’s easy to forget what the gaming industry is really made of. Wandering around the circus of publishers, intermediaries, marketing firms, press specialists, media managers and project analysts, stores and promotions, bundles and candles, it’s easy to forget that the gaming industry is, first and foremost, made of gamers. And it wasn’t developers or publishers [...]
Looking back
When we started with Nuclear Dawn, we had all these ambitious ideas to make a unique FPS/RTS Hybrid. Especially coming from a mod community you learn to think big, you don’t have budgets to consider, and the time you can spend on a project is almost limitless. For Nuclear Dawn we started with the same [...]
Preparing for the free weekend
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As you might already know, starting tomorrow Nuclear Dawn will be free to play for the weekend, until Monday the 19th, on Steam. In preparation, we released our most ambitious patch, a monster update that introduces several new and interesting game concepts and features to Nuclear Dawn, bringing it all the closer to the level [...]
Supporting the community
When we started to work on Nuclear Dawn back in 2009, one of the first things that I wanted to make sure of was that we would support the community in a way that would help both server administrators and players to work with Nuclear Dawn in every possible way. After all, as avid Source [...]
Poking a dead elephant
When we released Nuclear Dawn in September, we did so uncertain of many things. There were so many facets of gameplay that were just not quite where we wanted them, and so much work left to do from our original designs. We got ready to be torn to shreds by critics, but still prayed for [...]
A sexy fairy tale
Tonight I’m in a frivolous mood. This is tale that was once told around the campfires of the Valley of the Deer, amongst the misty crags of the Side of Spey. It goes something like: Once upon a time, in a magical land far, far away, there lived a young girl called Nucleria. Nucleria was [...]
Development Analytics
During the early stages of testing Nuclear Dawn, it became clear that we needed a good way of analysing the game that we have implemented, in comparison to the game that we have designed. An example of this is weapon balancing; we need to be sure that the Avenger assault rifle for the Empire team [...]
Squads and more squads
A little prelude to kick things off – I’m no writer, or even a blogger really (no tumbr, and definitely no Twitter!), but I’ve been meaning to start something of a basic blog to keep a historical record of how things went down in the crazy world of Nuclear Dawn development, even if I am [...]










